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**Describe the bug**
InvMove now encounters a render issue when loaded in my modpack. It notes BuildingGadgets2 as the culprit in the crashlog, but when loaded together alone they do not produce a cr…
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Is it possible to modify this mod so that it can be installed within EET to enhance the content of the BG2 section within EET?
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![bg2](https://cloud.githubusercontent.com/assets/10032464/5562357/eb46e702-8de3-11e4-9168-28cb3e47f53e.jpg)
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Could this also be added for BG2EE? That way I could finally stop my worries in regards
to item handling on BG2. :)
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#### Bug description
If some PC is supposed to pick items from the ground, and when the pick up window has openend, the same items should be shown in the dropped column of the inventory when directly…
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#### Bug description
In many cases visual selection doesn't match actual selection state.
1. On gender selection screen init, female is visually selected. It's not ("done" is inactive). It shouldn…
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### Expected behavior?
The correct graphic should look like these:
![Correct](https://github.com/user-attachments/assets/22f037b1-fd67-4b06-b2d2-4e8bec90dbe7)
![Correct ready to fire](https://git…
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Doesn't appear to work anymore
```bash
$ cat 2.baf
IF
True()
THEN
RESPONSE #100
NoAction()
END
$ weidu --game /bg2-test --no-exit-pause --noautoupdate --debug-assign --parse-chec…
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Usually early-game saves made in gemrb load fine in the originals, while later we often cause crashes. Historically it has been for a number of reasons including not writing everything back, not writi…
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I believe this issue happens when one of the CLABs in kitlist.2da is blank and the script tries to edit the CLAB for a kit.
This error occured on BG2 EE 2.6.6 on a fresh install
[SETUP-DW_TALENT…