-
```
When run with the Blasphemer WAD, Doomsday engine drops to a "0 of 14 games
playable" console rather than running the game.
Test was made with Doomsday 1.9.7 #439.
Needs investigation as to whe…
-
```
When run with the Blasphemer WAD, Doomsday engine drops to a "0 of 14 games
playable" console rather than running the game.
Test was made with Doomsday 1.9.7 #439.
Needs investigation as to whe…
-
```
When run with the Blasphemer WAD, Doomsday engine drops to a "0 of 14 games
playable" console rather than running the game.
Test was made with Doomsday 1.9.7 #439.
Needs investigation as to whe…
-
```
When run with the Blasphemer WAD, Doomsday engine drops to a "0 of 14 games
playable" console rather than running the game.
Test was made with Doomsday 1.9.7 #439.
Needs investigation as to whe…
-
```
When run with the Blasphemer WAD, Doomsday engine drops to a "0 of 14 games
playable" console rather than running the game.
Test was made with Doomsday 1.9.7 #439.
Needs investigation as to whe…
-
```
A full set of weapon HUD graphics are required for version 0.2 (Deathmatch
readiness.)
Matching them with the weapon pickup sprites already in Blasphemer is
encouraged, unless someone comes up …
-
```
A full set of weapon HUD graphics are required for version 0.2 (Deathmatch
readiness.)
Matching them with the weapon pickup sprites already in Blasphemer is
encouraged, unless someone comes up …
-
```
A full set of weapon HUD graphics are required for version 0.2 (Deathmatch
readiness.)
Matching them with the weapon pickup sprites already in Blasphemer is
encouraged, unless someone comes up …
-
```
A full set of weapon HUD graphics are required for version 0.2 (Deathmatch
readiness.)
Matching them with the weapon pickup sprites already in Blasphemer is
encouraged, unless someone comes up …
-
```
Even though the "EXTENDED" lump is present in the WAD, episodes 4 and 5 aren't
listed as selectable episodes.
I'm loading it up as an IWAD in ZDOOM.
```
Original issue reported on code.google.c…