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Is it possible to remove the blue noise?
I tried modifying a few things to try and remove the blue noise, but it either does nothing or the code doesn't compile. Do you know/have a fix to remove it?
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As described in Chapter 8 of *Digital Halftoning* by Ulichney and Chapter 6 of *Modern Digital Halftoning* by Lau & Are.
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* via textures
or
* via halton sequences (@edwinRNDR)
### Resources
* [The importance of good noise](http://blog.tuxedolabs.com/2018/12/07/the-importance-of-good-noise.html)
* [3D blue noise](h…
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https://developer.nvidia.com/blog/rendering-in-real-time-with-spatiotemporal-blue-noise-textures-part-1/
https://developer.nvidia.com/blog/rendering-in-real-time-with-spatiotemporal-blue-noise-te…
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# Artificial – Blue Noise
http://mikecann.co.uk/audio/artificial-blue-noise/
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Hi,
Shaders often call for the generation of random numbers. Sometimes that random number generation should form a well distributed 2D pattern (e.g. Blue noise or white noise) but other times it simp…
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## Description
Buttons or sliders during pixel classification training that would allow the user to view the image channels individually.
## Scenario
When you label an RGB image for pixel cla…
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https://blog.demofox.org/2020/05/16/using-blue-noise-for-raytraced-soft-shadows/
https://www.shadertoy.com/view/XsVBDR
https://www.shadertoy.com/view/3sfBWs
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I found a bug in compute.toys (it seems);
The texture provided in compute.toys, blue-noise (the last one), is not stored in linear space but has been mapped to gamma space;
Because the distribut…
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**Blue_Phoenix1258**: whenever I type "BOO," can a creeper hissing sound play behind goodboi1234?