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### Describe the Bug
Note: the following applies to the 64 bit builds. Please see my later comment for issues only present on 32 bit builds.
Various graphical issues are present in both the software…
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TLDR; Implement dynamic move temperature like KataGo has. Experiment with different parameterizations, validate through experimentation.
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My first AlphaZero run for c4 was slow to recognize t…
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Event though the code indicates ["!!! Warning !!!" in the message](https://github.com/PhilterPaper/PDF-Table/blob/e5030a95ee1ca5b2c414e514b0b14f9b2dcb4fc7/lib/PDF/Table.pm#L1302), `carp` is reponsible…
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I am trying to train an agent for a board game, Blokus, which has a potentially large (~32K) action space, while only a small fraction of them are valid by the rule per step. I am implementing the env…
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GUI Version: 21.0.6 7ec4e7b
Platform: Windows
```
19:32:41 INFO sc.server.gaming.GameRoom - Started the game.
19:34:37 WARN sc.server.network.Client - Packet BLUE Piece PENTO_Z:0 [0,0] wasn't …
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Version: 21.0.6 7ec4e7b
Platform: Windows (reproduced on Linux)
Game: Computer vs. Human
* Start
* BLUE places
* YELLOW places
* RED places
* GUI allows YELLOW moves only, although it's GREEN…
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# Model Blokus
- [X] checks for overlap/out-of-bounds
- [X] write piece templates for 3X3 pieces
- [ ] change to `Namespace_FunctionName()`
- [x] rotation matrices for 3X3 pieces
- [x] rotation m…
Kully updated
4 years ago
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1. start game
2. start by clicking the red corner of the board
3. can drag diagonally only
when you touch a corner or an edge the game crashes. in order to play blokus, the user should be able …
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## Issue description
I'm trying to return a nested STL container from a member function.
My function signature is: `State reset();`
My `using` statements look like this:
using Action =…
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## The order of the game:
(1) roll the dice
-> (2) **_player chooses and return a movement(chess, direction)**_
-> (3) update the board(have a move), chsNum, playerA/playerB, is game end? who win?
->…
tyhsu updated
7 years ago