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I'd like to be able to access onTurnEnd from the client side, so I can play a chime/bell sound to notify the user of their turn.
Other events on the client would be good too.
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I want to start a game and take a move, then quit. Then later another player logs in and makes their move, then they quit. Repeat until the game is finished, probably days to weeks later. Like chess o…
sparr updated
2 years ago
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As of now, the setup function of the Game object can take as an argument a setupData object, which is given by the multiplayer server.
I was wondering if we could have a similar behaviour for Local…
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I'm looking to create agents for complicated boardgames such as [Puerto Rico](https://boardgamegeek.com/boardgame/3076/puerto-rico), [New Frontiers](https://boardgamegeek.com/boardgame/255692/new-fron…
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### Prerequisites
- [x] I have carried out troubleshooting steps and I believe I have found a bug.
- [x] I have searched for similar bugs in both open and closed issues and cannot find a duplicate.
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- [ ] ◆ 0ad : FOSS historical Real Time Strategy (RTS) game of ancient warfare.
- [ ] ◆ 0ad-latest : Real Time Strategy game of ancient warfare (development branch).
- [ ] ◆ 3d-puzzles : 3D-Puzzles …
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During the first sprint we were all testing the crud pages with random data we had created in our local databases. Now we want to create a set of game fixtures so that we can test on the same data and…
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# Abstract
[](https://user-images.githubusercontent.com/91618941/223704798-1b441ae3-cd40-4641-9147-e8b43f57e497.png)
Pixudi is a traditional board racing game built on blockchain technology.
This g…
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Hello! I've just started playing with this and so far this seems to respond to my needs.
That said, the duration feels like a strange API, since the whatever is happening on the client will need to…
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List of things I need to know that are not management related for my own onboarding at Meili:
* [x] Setup new computer
* [x] Read Notions
* [x] Review Orbit
* [x] Review Mention
* [x] …