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**Is your feature request related to a problem? Please describe.**
’m always frustrated when diagnosing bone fractures manually as it is time-consuming and prone to human error. There is a need for a…
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Hi, I'm interested in using an addon to convert armatures to make them compatible with MMD motions, although I am not interested in FFXIV models specifically. I was trying to use this addon to convert…
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Let's experiment with the jiggle bones Garry implemented, could be a great way to add some more life and feedback to the characters animations, and as @bakscratch mentioned using it for the dangling u…
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### Draft Status
Draft - team will hold off on page creation
### Category
Segmentation / Classification / Landmarking
### Presenter Location
Online
### Key Investigators
- Mauro Dominguez (Inde…
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.... Hummmm ??
![image](https://github.com/Albeoris/Memoria/assets/17729817/08bc6fb0-5f70-4cdc-91e4-82bb301ceb64)
The bone on his hand is `19` but it's attached if we target the bone `23` instea…
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**Mondo term (ID and Label)**
MONDO:0015985 bone dysplasia, Azouz type
**Reason for deprecation**
The SNOMED CT entry in UMLS is now showing as obsolete; the GARD page shows as "under developmen…
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So I've been noticing that only the first and last hit of to claim their bones actually hitting.
Is this a bug or is it intended to not land every hit if I don't take enough damage.
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I'm currently coding an animation engine and I want to be able to rotate the bones of any given model I import (I'm mostly working with .pmx and .fbx files) but it doesn't seem to be doing anything. I…
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## Environments (please complete the following information):
- UniVRM version: `0.122.0` vrm1.0
- Unity version: `Unity-2022.3.20f1`
- OS: `Windows 11`
## Describe the bug
* When i move …
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**Designs**: [Mid-Fi Figma link](https://www.figma.com/design/Y3gSyrpG6uncUUfjK7eQuo/Content-Libraries-and-Taxonomies?node-id=1494-40342&t=LztIMUVxPtLq2rdi-4)
✅ **In Scope**:
1. Create a new page …