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I figured this was a long shot, but BRSTM files are loopable music files which work in Brawl. Would it be possible for the music/stage/playlist feature for rollback Slippi / Melee work with BRSTM file…
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Receiving this error regardless of input... script used to work for me
```
Enter a Youtube URL. If you want to include a timestamp, make sure it's at the END of the URL.
https://www.youtube.com/w…
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```
Resource type needing new/updated feature:
BRSTM's (Not the editor, when you open a BRSTM)
Feature requested:
Edit premade BRSTM's, fix loop issues, and possibly volume issues, but
that's a long…
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was implemented into ctgp and would probably be good here too
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![DVDStorage.cc:177](https://cdn.discordapp.com/attachments/932049582089732186/1061762914094157884/image.png)
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This is an idea I had, would it be possible to set it up so if you add it as a Browser Source in OBS, it then plays that BRSTM on loop?
Thanks in advance
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When I try, it gives me the error of openal32.dll
at OpenTK.Audio.AudioContext.CreateContext(String device, Int32 freq, Int32 refresh, Boolean sync, Boolean enableEfx, MaxAuxiliarySends efxAuxilia…
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In Mario Kart Wii, there are some tracks that have BRSTMs with up to 8 channels. During different parts of the track, the game switches between the channels to dynamically change the music. If BRSTMs …
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Such as **brstm**, they like special looped **wav**.
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When I try to export a brstm, it exports it slower than the original song. I.E. a 48 second song becomes so slow that it's two minutes long after conversion to brstm from .WAV