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i don't known how to find the asm code in the android arm for the IL2CPP::Callback::Initialize
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System.Action
```
// Token: 0x04000B48 RID: 2888
[Token(Token = "0x4000B48")]
[FieldOffset(Offset = "0x4")]
public Action OnCrystalChange;
void Update(void* instance)
{
auto OnCrystalChan…
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can you add [ByNameModding](https://github.com/ByNameModding/BNM-Android) to the Mod Menu please, i tried but fail to compile
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игра - Pixel Combats 2
бнм 1.5
версия юнити 2023.1 (последняя)
когда инициализирую бнм через хард байпасс - краш
инициализирую другими способами - не работает ничего или краш
в логи ничего не пиш…
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unity version: 2021.3.17f1
log print:
Class: []::[PhotonPlayer] - not found
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from source code:
BNM_NewStaticMethodInit(BNM::GetType(), MethodWithGameArgs, 1, BNM::GetType(OBFUSCATE_…
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dlopen("libil2cpp.so"); return nullptr. how can I open the lib? I need to use with ByNameModding.
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Game tested using NewClasses or ModifyClasses with BNM version 1.2:
| Game | Unity Version | Result |
|---|---|---|
| Dead Target | 2021.3.9f1 | Working |
| Stick War: Legacy | 2020.3.47f1 | Cra…
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Hello, ByNameModding!
I hope you are doing well. I want to take this moment to express my admiration for the work you are doing on BNM. The effort and creativity you've applied are remarkable, and …
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I am running Magisk 26.1 on a Samsung Galaxy S10+ (SM-g975f).
I've a the ByNameMod in my cmake list Zygisk failed to start. There are no helpfull logs..
```c
add_library(${MODULE_NAME}
…