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Hey,
First of all Awesome concept!
Couple of questions:
1. Does your Library use CADisplayLink or?
2. 60fps?
3. Support for interactions while animation is happening?
4. Could you talk a little abo…
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In your C++ sample, called `[myGLView startAnimation];`, which I think is no need.
Render will be called in camera caputre loop. And CADisplayLink only will call selector when the display needs to r…
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## Observed behavior and steps to reproduce
Changing the `coordinate` of a `MapViewAnnotation` via `withAnimation` causes the view to **re-appear** instead of **moving** to the new location.
```…
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The new flyTo implementation uses `Date()` directly. Which is not the most sophisticated way of handling timing in animations. We should use [`CADisplayLink.targetTimestamp`](https://developer.apple.c…
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Apple recently supported `CADisplayLink` on macOS, starting from macOS 14.0 onwards. According to @smoogipoo, there have been mentions that `CADisplayLink` helps better on frame timing than `CVDisplay…
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**What you want IINA to do:**
I stumbled upon [this article](https://stevenpcurtis.medium.com/stop-using-swift-timers-use-cadisplaylink-1a603569b59c) which explains why this is a good idea. TLDR: `…
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https://kangzhenpeng.github.io/2018/05/18/iOS-RunLoop-Apply-CADisplayLink/
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https://kangzhenpeng.github.io/2018/05/18/iOS-RunLoop-Apply-CADisplayLink/
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https://kangzhenpeng.github.io/2018/05/18/iOS-RunLoop-Apply-CADisplayLink/
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I'm running on a 120hz monitor, I've scheduled a persistent frame callback and can see that I get ~60fps. It would be great if Flutter could use something like CADisplayLink on MacOS to sync frame ren…