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Position camera relative to avatar or in absolute coordinates. Relative or absolute position should persist until reset.
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From README it says "...as well as a slider to move game camera into one of asset's camera locations." But I don't see it using the latest build 0.9.0.
Did I miss somthing?
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It would be nice to offer an API for the camera. An app using the library could offer some controls, for example
- to zoom on a specific segment
- to have a top/front/side view
- reset the initia…
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The default orbit camera maintains an up-axis and subsequently gets "stuck" at the extreme rotations where the definition of up would become inverted.
While the behavior of maintaining up can be he…
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The current camera control uses vanilla `Qt3DExtras::QOrbitCameraController` and should be improved. The camera control is a critical component in the viewer. It at least needs the following functio…
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Camera controls may become very slow over time, specially for zooming (dolly) and going sideways (truck). It happens with mouse, ASDW keys and touch screen. Pressing shift while controlling with ASDW …
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The web app doesn't seem to remember the last Admin page you were on, so when you navigate between the Admin and Camera Control pages a lot, it always defaults to the top-most cameras settings on the …
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#### Add Reset view within camera (`fit viewport`)
Can use native fit, but might be better to have a custom fit that consider lateral bars width and add a little margin for a user experience.
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When I go into first person perspective, and move the mouse around, often the camera/character rotate.
```jsx
const MyEcctrl = forwardRef(({ children, pos, perspective = THIRD_PERSON, props = {} }…