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I wanted to use the DH shadowmap support function to prevent weird Tyndall light showing through the mountain,but it seems enable this function causes direct light missing when I move my camera angle.…
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Hello,
I am using your project to process data from my light field camera, but I have encountered an issue. I have reviewed previous issues and did not find any similar problems, so I have submitte…
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I noticed that an ND8 filter was used when capturing low-light RGB images. May I ask if the same ND filter was used in front of the camera when collecting event data?
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### Description
Note: I'm using the WebGPU build 167 of three.js for this report.
See screenshot, JSFiddle, and provided code. I have a simple sphere between two "floors", with a `DirectionalLig…
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Quite a wordy title, but should be reproducible by:
1. Creating an entity with a SpriteBundle component, rendering a sprite
2. Attaching a PointLight2d to it (with a radius larger than the sprite)…
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**Describe the bug (REQUIRED)**
I have a simple 3D scene that originally used the old shader pipeline. In my Lua code, I set up a few arrays of point light data (representing the light positions, col…
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### Contact Details (Optional)
_No response_
### Describe the bug
Selection gives no light
### How do you reproduce the bug?
Open Toolkit, press light settings, select Camera light. Behold the da…
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### Question
I would like to use the `react-native-vision-camera` to develop a Light Meter to measure the Exposure Value (EV) on the different part of the image captured by the device camera. I plan …
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## Bevy version
0.14.0
```ignore
`AdapterInfo { name: "Apple M1 Pro", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }`
```
## What went wrong
…
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I'm using Orbbec Gemini 2 and I wanna set up flood light for my camera. Encounter this issue when trying to call the service ( rosservice call /camera/set_flood "{true}" ) . Please help.