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### For?
S&Box
### What can't you do?
early on during the development of weapons I spoke with @trwb about guns having a 2nd UV channel for camos.
Call of Duty does this a lot (not sure about…
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![image](https://github.com/user-attachments/assets/73a2ef37-4274-408d-8061-44bd13d5083c)
![image](https://github.com/user-attachments/assets/58c910d7-370f-4528-a5db-7a9239d37bbe)
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### Description
The value of ``Camo#Allways`` seems to have a typo. It should be ``Camo#Always`` with one ``l``.
Can be found here:
https://github.com/search?q=repo%3Ago-gitea%2Fgitea%20ALLWAYS…
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### Describe the bug
It's easiest to notice when you insert a camo upgrade into the router. As soon as you do, all installed modules disappear. If you close the router and re-open it it all comes bac…
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I've gone through and added all the ammunition locations.
Please finish removing any old un-needed framework features in the script.
Please look into adding camos to the resource.
Please add …
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Camo Undies are currently bugged, since they don't ever uncloak you when using mouse controls, this doesn't allow you to get the temporary damage and tears buff, but it leaves enemies permanently conf…
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I'd like to suggest [camo](https://github.com/scottwrobinson/camo), which is a class-based ES6 ODM for Mongo-like databases. It works with both MongoDB and [NeDB](https://github.com/louischatriot/nedb…
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* [x] Class name structure
* For armour and gear `PboName_AceArsenalCatagory_ItemName_Camo`, optionally ending with `_Medical` or similar for varients
* [x] Paths in PBOs are lowercase
* [ ] Texture…
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While using the feature to replace camos, I notice I can't seem to replace class-specific textures.
An example is the OldSchool (free) DLC skins. The camo has a unique texture for each class. If I mo…
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### Question
I made a huge airship with framed blocks, is there a way to add camo to a lot of blocks at the same time?
![airship](https://github.com/XFactHD/FramedBlocks/assets/24881172/011220fc-c…