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Hello folks. I'm an expert in cellular automatons i.e. conway game of life and the similar. http://www.conwaylife.com/wiki/Michael_Simkin - Some background about me.
Anyway I wonder how complex wou…
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Run the simulation with at least two different ruleset (for example Game of Life and Rule 30).
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Call the function `uwca` or `ulam_warburton` (make those names aliases).
```
plot_cells
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Hi, I like your plugin a lot - it's exactly what I need at certain moments) But it doesn't work well when buffer contains UTF-8 symbols with 2 or more chars (emojis, cyrillics etc.). I made some chang…
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**This is a(n):**
- [x] New algorithm
- [ ] Update to an existing algorithm
- [ ] Error
- [ ] Proposal to the Repository
**Details:**
Add implementations of elementary cellular automatons.
Fo…
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This doesn’t seem to work at all on my computer:
Neovim 0.8.1, treesitter 0.1.x branch, running on Ubuntu 22.04.
## Steps to reproduce
- start nvim
- `:CellularAutomaton make_it_rain`
## E…
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It doesn't show anything on the Stage
http://scratch.mit.edu/projects/124120117/
http://newton.nes.aau.at/~sulfurous/#124120117
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML…
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When I run it, I do see it work but then it opens this error at the bottom:
```
Error executing vim.schedule lua callback: ...ed/cellular-automaton.nvim/lua/cellular-automaton/ui.lua:61: Vim(le
t…
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Hi, I am trying to test the evolution of the automaton with a neighborhood of size 4 given by r=1.5, but I get the following error:
`TypeError: slice indices must be integers or None or have an __i…
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Generating sounds based on cellular automata involves a fascinating intersection of computer science, mathematics, and audio synthesis. Here's a step-by-step guide on how you could approach this proje…