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### Describe the bug
the default CharacterController component snaps to the ground when the distance to the ground is within its StepHeight.
### To Reproduce
1. Create a small CharacterContr…
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Right now the character controller's built in functionality is
* Movement
* Collision
* Sliding
* Grounding
* Stepping
Because the character controller could be used for things like NPCs we …
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As CharacterController creates a private character, in scenarios where I want to stop using a CharacterController and its private character, there is no clean way to remove them. It would be good to b…
ghost updated
10 years ago
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### Your question
I've got this servier running in Docker, however when I open the page I get this error:
`DataTables warning: table id=results - Ajax error. For more information about this error, …
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Unable to enable the plugin because the script `Character/Scripts/CharacterController.gd` doesnt exist when the plugin.gd file tries to preload it.
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Is it possible to define custom usings order? For example, I have an extension CSharpFormatUsings which formats a usings for me the way I want. It may remove unnecessary "using" clauses and even inser…
ghost updated
4 months ago
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### Describe the bug?
Locomotion speed (e.g. walking/running in physical locomotion) as well as character controller forces, e.g. gravity are 'reduced' as framerate is dropped (the character takes lo…
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![image](https://github.com/user-attachments/assets/2414784f-8e43-4176-9a8d-38a56e44e929)
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TODO saving it here so I don't forget
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```
What steps will reproduce the problem?
1. create ghost-constrol and character-controller
2. try to move the character through the ghost-control
3. more info
(http://jmonkeyengine.org/groups/physi…