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Anytime I play against a computer it gets stuck in the "thinking" state and the page freezes.
Need to fix to allow the computer to correctly calculate and make it's move.
We also need to correc…
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Currently the chess game is broken because it doesn't end!
The game should end if one player gets checkmated.
We should also add a warning if a player is placed into check
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### Describe the issue
Non-draw scores can propogate to the root from PV nodes ending with stalemates in qsearch causing wrong evals for such terminal state and a possibly a mismatch between that PV …
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Hi, I would like to know how to make illigal moves using this library,
I have seen sloppy:True, but it seems to be removed from the project.
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The next fundamental step of building out our engine is to build a efficient, correct move generation algorithm. Generation of pseudo-legal or legal moves are both options, but generating legal moves …
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Return the FEN notation for a given half-move coordinate.
Given a PGN with 1. e4 e5 2. Nf3 Nc6
Example (pseudo code):
```clojure
user> (fen-position :white 2 parsed-pgn)
"rnbqkbnr/pppp1ppp/8/…
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- ~tune relative importance of criteria~
- better piece-square tables
- arithmetic coding (https://www.reddit.com/r/chess/comments/83xmhl/lichess_developer_update_275_improved_game/dvlsijp/) or grou…
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Thank very much for your public work, I am learing RL , my friend recomented this project
When I runing in it
```python
import gym
import gym_chess
import random
env = gym.make('Chess-v…
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######################### Program.cs #########################################
using ClassBoardModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Syste…
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I have read the commentary
> symmForms: a list of [(board,pi)] where each tuple is a symmetrical
form of the board and the corresponding pi vector. This
…