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buh
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### Description of Issue
Player in other server received my shout message(start with !), however CMI still hint me "Nobody hear you, write ! before message for global chat"
![(B~K$F0BVXQ@NIZKB(IQ5X0…
YTTRR updated
10 hours ago
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### Feature Description
When a transaction is completed, send the message cross-server in the event the player is there.
### Reasoning
Helps with communication.
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as title said, i dont know if im wrong but i thought gm commands would work cross map server in the past. but its not working anymore
aslong as CharacterA is in MapA and CharacterB in MapB you cant…
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mysql currently won't update changes made on one server to a other one
making the plugin not functioning in a multi server setup
a second server won`t see any changes until it restarts
dyzin updated
1 month ago
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### Description
Like #3909 but for the HMR dev server. During development I have the COEP header with a value of `require-corp` to access certain features like `SharedArrayBuffer` objects or `Perfo…
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### What do you need?
I want to be able to connect a gui seperately from the server for instance I run my fabric server on fedora, it would be nice if I could access the gui via a web page or a elect…
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## What's going wrong?
## How could we reproduce this issue?
## Supporting information
```
# Run the following commands
$ pm2 report
```
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I have Minepacks on 3 servers. On two of them I am using the same MYSQL database and have bungee set to true. On 1 of them I have MYSQL database set to a different database and use bungee set to false…
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Should be implemented in such a way the game server is not involved in anyway;
Use a central chat server.
Private messages and chat channels are needed.
Perhaps implement this using jabber?