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Tried to make the project but it uses a lot of older C-style syntax and importing modules no longer existing.
I'm rewriting it to use the new D-style.
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Enabling windowed mode is a god-send as it prevents the game from crashing when alt-tabbing.
Unfortunately, it causes highly-saturated bloom lighting.
FULLSCREEN: https://i.imgur.com/gzowi2P.jpeg
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the language line on the sheet is not saving its contents after a refresh/reload
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```
julia> f(x) = 1
f (generic function with 1 method)
julia> f(::Vararg{T,T}) where {T} = "2"
f (generic function with 2 methods)
julia> g(x) = f(x)
g (generic function with 1 method)
ju…
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# Compatibility Report
- Name of the game with compatibility issues: Cthulhu Saves The World
- Steam AppID of the game: 107310
## System Information
- GPU: Radeon 6290
- Driver/LLVM version: AM…
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```julia
julia> descend(BigInt, (), optimize=true, annotate_source=false)
BigInt(; nbits) @ Base.GMP gmp.jl:63
∘ ─ %0 = invoke BigInt()::BigInt
@ gmp.jl:63 within `BigInt`
1 ─ %1 = invoke $(Q…
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It would be really nice to have a hook like Cthulhu's `@descend` where it could then show all of the relevant type information on each line, and allow clicking into functions. Like a hybrid of Cthulhu…
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There are unhandled parser errors.
```
cthulhu_bot: thread 'tokio-runtime-worker' panicked at /.../d20-0.1.0/src/lib.rs:191:48:
cthulhu_bot: called `Result::unwrap()` on an `Err` value: ParseIntErr…
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Because ia, ia, Cthulhu ftagn phnglui mglwnfah cthulhu rlyeh wgahnagl fhtagn
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Edit: it appears there's a checklist these days. This was not the case when this icon was requested.
* [x]…
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Enabling windowed mode is a god-send as it prevents the game from crashing when alt-tabbing.
Unfortunately, it sets the brightness to 200%, and the in-game brightness menu ceases to function.
FULL…