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### **2.18(仮)のリリース内容・計画のまとめや目安箱Issueです。**
## 基本方針
メジャーバージョンとして以下の方針で開発を行います。
1. セキュリティ強化を中心に不具合改修および機能改善を実施
## 開発スケジュール
2025年春頃を想定
## 主要な対応内容
※EC-CUBE2.18(仮)で取り込む予定の改修一覧
https:…
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According to my testing, this only happens when cubes are dropped onto a fizzler (which must be deactivated separately to get the cube), but apparently when cubes are dropped onto a fizzler, every sec…
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**Describe the bug**
I think this is a bug based on the error message but if this isn't supported would love to hear workaround suggestions as this is currently preventing us from using pre aggregati…
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User spoon16 from Discord tried the following:
```
const base = startSketchOn('XY')
|> startProfileAt([0, 0], %)
|> line([50, 0], %)
|> line([0, 50], %, $leftPlane)
|> line([-50, 0], %, $righ…
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### Description
![image](https://github.com/user-attachments/assets/4decf72b-eb2d-43fe-ac8b-7ceea1606f02)
I downloaded a FITS from https://hiverse.zero2x.org/
and the header use `CTYPE3 = VEL…
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**Failed SQL**
1. Rollup join resolving `value` of `timestamp` works fine
![Screenshot 2024-10-03 at 3 01 09 pm](https://github.com/user-attachments/assets/b6dc3779-6ef8-4651-a84c-55d336da6883)
…
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**Describe the bug**
I want to create a new cube. I select 3 of 4 possible dimensions. click on new table. Want to make a main table. Get error "you can only have one maintable" instead.
**Affected…
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Basically every export that has both static meshes and skeletal (parented to armature) meshes ends up with different scale for meshes. Skeletal meshes are always 100x smaller. I guess it's somewhere a…
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Thank you for creating such a useful library!
Sometimes, textures are facing the wrong way. I haven't investigated this issue much, but I suspect it's to do with flat cubes (i.e. 0 size in one axis…
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**Problem**
I've asked this question on stackoverflow (https://stackoverflow.com/questions/79044418/transitive-join-to-an-entity-referenced-by-several-other-entities) before, but didn't get an answ…