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```
[CORE] Initializing globals, and provider..
[Provider] Found config folder: C:\Users\mcdha\Documents\Unreal Projects\BC_PD\Config
[UserSettings] Mappings: C:/Users/mcdha/Downloads/FModel/Bodyca…
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I got CUE4Parse working under Linux and thought these instructions might be useful to add to the Wiki:
***
## Linux
These steps walk you through creating a **dotnet** project on **Linux** that …
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This appears to be cuased by a native assembly being in the `/lib` folder of the CUE4Parse 1.1.1 Nuget package.
see https://learn.microsoft.com/en-us/nuget/create-packages/native-files-in-net-packa…
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Im getting an unhandled exception error when attempting to pack a mod:
Unhandled exception. Microsoft.CSharp.RuntimeBinder.RuntimeBinderException: 'CUE4Parse.UE4.Pak.Objects.FPakEntry' does not con…
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**UE version:** 5.1.1
**Example map:** https://pomf2.lain.la/f/ddhmwfxw.7z
Currently it fails at IOEntry reader:
```
OverflowException: Array dimensions exceeded supported range.
This excepti…
Kein updated
9 months ago
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I created a basic blueprint in the latest Unreal version, version 5.4.1, but when I try to open it I get an error:
`An error occurred: Can not load UE3 packages.`
uasset_path is the path to a .uas…
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I had a report for this on my addon: https://github.com/DarklightGames/io_scene_psk_psa/issues/49
To sum it up, the person reporting the bug has a model exported out of FModel that has overlapping …
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The following example provides all of the files needed to recreate the issue described in the title and below:
With some .uasset files, calling LoadObject or LoadAllObjects will give an output that, …
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Noob to Unreal Engine. Using FModel to extract uasset from game/content/dialogue from a UE5.0 game, but got this error.
```
[ERR] CUE4Parse.UE4.Exceptions.ParserException: Read size is bigger than r…
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**Describe the bug**
When trying to create a Patch File for TL to add Korean Text Language the Repacking fails.
Command used:
UnrealReZen.exe -g "D:\SteamLibrary\steamapps\common\Throne and Li…