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references:
- Mike Acton's talk: https://youtu.be/rX0ItVEVjHc?si=77prqtc6hA8_Hopy
- Andrew Kelley's practical talk: https://youtu.be/IroPQ150F6c?si=TUZYXcb2AOXxKg-h
- Handles are the better point…
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So i’m guessing from that this map editor has the same tools as my shitty abandonware one and it seems to be started about the same time i sent mine to eemfoo to help with DS lite that it’s got some b…
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Build up the Object Oriented Design to accommodate the easy processing for multiple languages, models, and other features which might be helpful in the future.
## About data files:
There are tw…
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Data oriented design is something that is probably worthwhile implementing into just about any game engine, however, it requires a bit of a flipped perspective on how to set up your data. At the very …
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**Icon Type**
- [x] Folder
- [ ] File
**Folder Names**
- data
**File Names**
**Graphic ideas**
A simple folder icon that symbolizes data or databases. Something that conveys storage or …
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**Summary**
We need to refactor the current codebase to adopt an Object-Oriented Architecture (OOA). This approach will help improve code organization, promote reusability, and make it easier to mana…
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When reading the document for [Inheritance of Data-Oriented classes](https://docs.taichi-lang.org/docs/data_oriented_class#inheritance-of-data-oriented-classes). I simply understand the data-oriented …
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### Describe the Impetus for your Feature Request
At present, if Game Makers want to use Signed Requests (https://docs.beamable.com/reference/signed-requests) from C#MS code, they may do so by writ…
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Great list, and it is really cool to see many amazing reads.
I know the list is opinionated, but still would like to add a couple entries for your consideration:
- [Data-Oriented Programming](h…
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### Description and goal
To facilitate the management of layers in osrd-ui, we should harmonize their data in this repo.
We should follow the model of conflicts type :
```
export type Conflict = {…