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Although you had been into a 0.7 server by DDNet Client before, but DDNet Client still displays the area of the server as ping instead of real ping.
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Would be nice to have some small description/text of what the community stands for (pvp game, race game whatever), so it can be displayed in the client e.g. inside a tooltip.
Some very bad example …
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backend logs
```
[*][ddnet][developer] mr international lerato
[*][ddnet][developer] ü
[*][ddnet][developer] i am used to "c" i had it for years
/home/chiller/git/irc-websockets/node_modules/i…
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The client crashed unexpectedly:
```
2024-10-06 20:52:33 I assert: /home/breton/games/ddnet-infclass/src/engine/client/text.cpp(972): Text container index was invalid.
```
![Screenshot_20241006_…
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See https://github.com/ddnet/ddnet/pull/9116#issuecomment-2395213924. #9116 added `MAX_SKIN_LENGTH = 24` only for DDNet code because the array sizes of 0.7 skin (part) names are more inconsistent and …
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This is the very first version of the ddnet account system.
I want to quickly go through some points, so common questions are avoided.
# How does the system work?
If you technically want to u…
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Sending a connection-oriented message from the client/server with size between `NET_MAX_PAYLOAD - 4` and `NET_MAX_PAYLOAD` crashes, both as a raw message and when using `CPacker` to pack the message. …
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More details here https://github.com/ddnet-insta/ddnet-insta/issues/115
left ddnet 0.7, middle ddnet 0.6, right teeworlds 0.7
![image](https://github.com/user-attachments/assets/8529680d-2616-458b…
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While "4 dummy" support may not fit the original DDNet repo, it would be highly useful in ChillerBot UX, especially for maps like BlMapChill. Adding this feature could enhance gameplay by enabling mor…
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There are some game types and even official ddnet that have broadcasts that get send in high frequency intervals to convey some state. Like the race timer in ddnet or some progress bars in a city game…