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When introducing vanilla pickups (armor, health, weapons being collectable and having a different effect than ddrace) the
[GAMEINFOFLAG_PREDICT_DDRACE](https://github.com/ddnet/ddnet/blob/b5d662622c6…
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Would be nice to have some small description/text of what the community stands for (pvp game, race game whatever), so it can be displayed in the client e.g. inside a tooltip.
Some very bad example …
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the "freeze" and "unfreeze" is similar in upstream so i used that during merge.
But the ddnet++ had more options such as unfreeze/undeep freeze/deep and even some perma freeze where undeep does not h…
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https://github.com/fokkonaut/F-DDrace/commit/27c8778522ae784c30eacf820b5d5b92d374f645
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Please break down DDRace into Simple tasks
for example
add a task under the label DDRace ReWrite called Add Freeze tile
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According to MobyDog, the prediction of tee collision fails with show_others on.
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It used to be possible to add any server settings to maps, now it only accepts ddnet settings. Also when opening a map with those "unkown" commands, I'm always greeted with an annoying error popup eac…
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I'm not a player of DDRace but I'm sure that ModAPI must be able to reproduce similar game type. Please list here features that are needed so we can discuss how implement/generalize it.
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Add some faily and hard edge hooks in the endless jumps part so one savage ddrace pro can try without having endless hook
Idea by cyberfighter :trollface:
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https://github.com/fokkonaut/F-DDrace/commit/b12e25259e218f1c29e6dcfce8cddaa199be766e
Something seems to be corrupting the CCharacterCore, something like mem_zero, where the structure of the std::s…