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**Is your feature request related to a problem? Please describe.**
If the loading is lazy and we double click on the comment button, the comment is posted twice
unsolicited result:
![capture d ec…
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### Self Checks
- [X] This is only for bug report, if you would like to ask a question, please head to [Discussions](https://github.com/langgenius/dify/discussions/categories/general).
- [X] I hav…
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We need to cope with multiple button presses in short succession and treat as a single hit.
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**Acceptance criteria**
- [x] A “Search the map” button is added
- [x] Clicking the button opens the search tool
- [x] A form field allows entering a term
- [x] At least three letters are required fo…
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The button sometimes causes multiple events to trigger. Need to find a way to debounce the switch. Simple semaphore flag didn’t work on first attempt. May have been implemented incorrectly... most li…
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Think the buttons may need some debounce or something. Sometimes you get a _lot_ of double-presses. Possibly related to the fact that if the game isn't doing much `blit_process_input` gets called thou…
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### Describe the bug
Different email address input box behavior on the splash page with respect to another page.
### URL of the page where the issue is observed.
https://www.oppia.org/
### Steps T…
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Currently Neos doesn't stop you from moving through objects with colliders with your hands. That's not an issue for the most part, but it is when it comes to UI buttons due to the lack of debounce. Wh…
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When attempting to remap a button under Configuration>Gamepad>Controls, pressing A to begin remapping a control will just bind the control to the A button (ENTER). I suspect this is due to a lack of d…
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### Missing feature
Debouncing does not seem to be present when pressing down the button.
Maybe adding around 100ms would be nice.
### Justification
Sometimes the button "double-clicked" by itse…