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The project in the another NTFS drive
Defold from steam (not flathub).
Steam from `zypper in steam`
### Expected behaviour
Rename "Main_menu_menu.gui_script" to the "Main_menu.gui_script"
###…
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If set android studio path on mac os Defold Editor wont open this path. I think it is because of space in "Android Studio" name. I have tested it with PyCharm and it works ok
Steps to reprodu…
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**Is your feature request related to a problem? Please describe (REQUIRED):**
Currently, I'm working on the SDK that requires to edit both Lua and HTML files often enough and I always have to look in…
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### Expected behaviour
While working in the external editor like VS Code all objects should retain their properties.
### Actual behaviour
Sometimes (when some other issues appear like failed to…
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The GLB model has several materials, all set to the built-in model.material with different textures.
However, at runtime and in the editor, it renders using the texture set for the first material.
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# GameDev
## :sweden: Defold
**Set snippet for VSCode**
- [defold-vsc-snippets](https://marketplace.visualstudio.com/items?itemName=selimanac.defold-vsc-snippets)
Use Menu ▸ Code ▸ Prefere…
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_(Previously requested here https://github.com/defold/editor2-issues/issues/2798)_
**Is your feature request related to a problem? Please describe (REQUIRED):**
http calls in editor scripts
**D…
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In my project, when I load a level dynamically, the level has a tilesource associated with it in the *.lua file.
I use this string to load the static tilemap (level map in my collection as a placehol…
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### Expected behaviour
-making a "File" and naming it any version of "readme.md" then trying to open (which defaults to web-view)
- I did not expect not to be able to edit a markdown file inside o…
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I tried a new feature from version 1.7.0 - create a rendertarget as a resource. It works in the render script.
But I can't add such a rendertarget to the texture field for a sprite.
![2024-0…