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I have no idea why this is started to happen and it start today. It happens only when I add a native extension and build it a few times.
Just building empty project with extension:
https://git…
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Ported ZzFX as a [Defold](https://defold.com/) Native Extension.
https://github.com/thejustinwalsh/zzfx-extension
It's a C++ implementation that is using containers provided by Defold, would be …
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To include networks listed here:
https://unityads.unity3d.com/help/ios/skadnetwork-ids
Forum thread:
https://forum.defold.com/t/defvideoads-plugin-for-unity-ads-video-ads-native-extension/7966/90
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**Describe the bug (REQUIRED)**
more info is available here https://forum.defold.com/t/debugging-symbol-file-rejected-by-android-ide/72841/7
**To Reproduce (REQUIRED)**
Steps to reproduce the beh…
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Hi!
Great extension! Seems to take a little longer to launch the games than when launching from the editor and I'm noticing every launch the output show this message:
No engine found at 'h:\Defo…
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**Is your feature request related to a problem? Please describe (REQUIRED):**
Using message draw_line can be slow when you need to draw a lot of lines.
For example debug for 3d physics.
https://…
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**Describe the bug (REQUIRED)**
Android bundle crash on init when Input is excluded in AppManifest
**To Reproduce (REQUIRED)**
Steps to reproduce the behavior:
1. Create an empty project
2. Cre…
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I'd like to be able to "catch" Defold errors at the moment they happen, ideally with a universal hook. I have several use cases:
- I'd like to take an accounting of errors during runtime to help debu…
swajj updated
5 months ago
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**Is your feature request related to a problem? Please describe (REQUIRED):**
I'd like to know exactly what engine features are enabled in my build and fine-tune them so I have more control over buil…
swajj updated
4 months ago
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Description:
As a game developer who frequently uses the Defold engine, I have come to appreciate its versatility and efficiency in game development. However, I believe that the inclusion of C# lan…