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Hi,
Thank you for the great work!
Given the current prevalence of Large Language Models (LLMs), are there any plans to include more LLM-based approaches in performance evaluations, especially fo…
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rzai@rzai00:~/prj/Dialogue-State-Tracking-using-LSTM/dstc4_traindev$ python main.py
/usr/local/lib/python2.7/dist-packages/fuzzywuzzy/fuzz.py:35: UserWarning: Using slow pure-python SequenceMatcher. …
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Game State should contain all the elements necessary to begin tracking quests. Game State updates should trigger any relative dialogue to the quest.
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# Efficient Dialogue State Tracking by Selectively Overwriting Memory
[https://changwoomon.github.io/SOM-DST/](https://changwoomon.github.io/SOM-DST/)
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Hello,
I am currently working on a game that features an overarching knowledge system. How it would work is when you interact with something, be it an NPC, bush, sign, etc., certain key words or phra…
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I know the main contribution of the SMCalFlow is targeted in a new representation of dialogue state, but it seems the SMCalFlow seems to be a very complex scheme. It is true that by using Dataflow str…
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So I'd like to use ink for dialogues and narration in a text-heavy CRPG I'm developing in Unity. I'd *also* like to give strong modding powers to players of the game, including creating their own dia…
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### Describe the bug
The game works normally until you get to the screen where it tells you to tap next for a dialogue asking for permission to allow tracking. It is only when you tap "Next" that the…
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When I set `initialPreferences` to `false` for all categories, the `bannerActionsBlock` method for `acceptAll` doesn't work as anticipated. I expect the tracking prefs cookie to get set to true for al…
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I've tried running `preprocess_data_mwoz.py` file, but was unable to download the dataset and preprocess it.
I tried downloading and using the Multi-WoZ dataset mentioned in [Toward Scalable Neural D…