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Good evening,
is there a way implemented / envisioned / possible to simulate diffuse scattering phenomena, where a given incident distribution of rays is (stochastically) scattered into an outgoing…
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We already have specular reflections so I wonder if maybe subsurface scattering, diffuse reflections and interreflections are possible to add too for even more advanced effect,
https://en.wikipedia.…
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Hi Jacob. and Toma,
I'm trying to consider thermal diffuse scattering with abTEM. I noticed in the example you offered, the sigma value is chosen to be 0.1 (https://abtem.github.io/doc/user_guide/w…
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### Focus
Bring the (already present) Bragg scattering calculation back in line with the rest of the code.
### Tasks
- [ ] #276 CIF Import
- [ ] #666 Blend Bragg / Diffuse Interface Region
- [ …
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Given that we support cinematic scattering, supporting multiple lights with individual light properties (diffuse color, position) would be awesome
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The current diffuse shading is quite lacking. To improve this, we should probably look at how it’s done in hair shaders. I believe what we’re after is multiple scattering. The specular reflection is s…
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The current way of repeating the `uifolder` string in the `uiname` makes for a very repetitive UI experience:
![image](https://github.com/AcademySoftwareFoundation/OpenPBR/assets/56274617/61ca8e89-64…
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Aiping Zhai, Yuancheng Li, Wenjing Zhao, Dong Wang
> Conventional approaches for 3D imaging in or through scattering media are usually limited to 2D reconstruction of objects at some discontinuous …
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We are interested in the possibility of using some of the Yell code to calculate diffuse scattering when the explicit atomic positions of a disordered lattice, in our case derived from an ab initio mo…
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**Describe the bug**
Despite the anisotropy parameter defined in the MCXAdapterReflectance.forward_model(...) method, it is unused. Instead, the parameter _assumed_anisotropy is used for the simulati…