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**Describe the bug**
When launching game there is a pop up saying “failed to initialize graphics make sure directX 11 is installed.” Any idea how to fix it to play Genshin on Mac?
A clear and co…
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![Screenshot_2024-06-13-13-23-37-044](https://github.com/olegos2/mobox/assets/172582681/45233901-d486-4953-9f6c-06f4d4ffd61d)
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Is DirectX 11 support possible in the future?
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You should've used DirectX 12 because it's impossible to use SharpDX.Direct3D11 on Windows 7 SP1. Also DirectX 12 is much faster.
![demo](https://i.imgur.com/YISGH3E.png)
Steam stats:
![stats](ht…
i2um1 updated
5 years ago
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- [ ] Embedding Godot UI for **Windows**
> Godot Engine windows (both the main window, and other windows created after startup) may be rendered into surfaces provided by the host process.
> Current…
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Right now only DX 9 & 10 Applications are supported in Fullscreen. Please add support for DirectX 11.
Right now DX11 only works with the Lightpack when used in Borderless Mode (which is not supported…
melgu updated
3 years ago
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### Ebitengine Version
lastest probabk=ly
### Operating System
- [X] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] PlayStation 5
- …
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I’m writing a DirectX 11 Shader API and porting all existing shaders to DirectX 11 and Shader Model 4.
Todo as of 3/16/2020
- [x] Performance >= DX9
- [ ] Fix cubemap textures
- [x] Fix anis…
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In DirectX 11, depth/stencil formats are non-planar so DDS files are as well.
In DirectX 12, depth/stencil formats are planar.