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## Description
Whenever an object is teleported while you're dragging it (at least in some specific circumstances), the drag will not be broken, therefore confusing the game and making it teleport …
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Is there a reason we are not forwarding `isKindOfClass:` to the distant object? I think that would make the most sense since users are more likely to want to check the class of the actual object than …
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Change ingame distance limit for loading distant objects, viewing with high zoom through telescope(s)
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### Expected Behaviour
Clicking an object, such as a star, selects that object.
### Actual Behaviour
Clicking appears to be offset by a large amount, resulting in distant objects being selected w…
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When using TextureFilter=1, some objects like the distant buildings here still use nearest neighbour filtering.
![Normal](https://github.com/fgsfdsfgs/perfect_dark/assets/16026653/7e944682-6789-4741…
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When we initially started `cloudcost-exporter`, our focus was on GCP and then AWS with Azure as a very far distant priority. Before we go live with `cloudcost-exporter` we _should_ implement exporting…
Pokom updated
1 month ago
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### Is your feature request related to a problem? Please describe.
Jackson 2.12 introduced the "always break when trying to serialize java.time objects without the JavaTimeModule` behavior.
Unfort…
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## Steps to Reproduce
1. Go to https://skulpt.org/
2. Enter `print(repr(f"{'\n' if True else ''}"))` in the example box
3. Click Run or press Ctrl+Enter
## Expected behavior
It outputs `'\n'` I…
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On some tracks, such as "Balls to This", distant rooms are getting rendered on top of distant 3D objects. This is visible at higher resolutions as a thin (usually 1-pixel tall) horizontal line.
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## Background and Motivation
A lot of people don't realize that the relative order of `[Authorize]` and `[AllowAnonymous]` does not matter, and incorrectly assume that if they put `[Authorize]` "cl…