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i don't think the dodge mechanic is a good option as so far all it does is just tell you that you dodged, and nothing else, no damage applied, buffs, or anything, its just nothing really, so i propose…
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### Check for duplicate issues
- [X] I have verified that there are no duplicate [issues](https://github.com/Monitor144hz/Pandora-Behaviour-Engine-Plus/issues).
### Version
Latest Nexus release
##…
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Performing dodges instantly crashes the game.
log: https://mclo.gs/Afcw2lT
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I'm trying to make violin plot versions of the boxplots which are displayed as p2 here: https://gadflyjl.org/stable/gallery/geometries/#[Geom.boxplot](@ref)
My expectation is that `:color` in a v…
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Start working on coding the game in Unreal Engine through C++ and blueprints. Health system, stamina system, rolling/dodging, attacking, and many other things must work.
Involves debugging systems an…
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When you're playing on a server, sometimes you can notice rubber band warps when you land from a dodge. Here is a video showcasing the issue, notice the warping of the last dodge landing:
https://g…
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Objective: Collect all 5 secrets in a level, without being tagged once.
Reward: Sparkle Trail
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Objective: Collect all 8 red coins in a level, without being tagged once.
Reward: Coin Trail (would cycle between all 3 coin types while being active, same applies to its bullet)
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Bots should use portal with Shadron
Additionally, bots don't dodge waves of lava with Sartharion (though even crap armor they do fine)
Not sure how well with 3D
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Target motion/dodging (and attack) to be implemented (or factorized if already exists in onSimulation) in onAI.