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### Version/Branch of Dear ImGui:
Version 1.XX, Branch: master
### Back-ends:
imgui_impl_dx12.cpp
### Compiler, OS:
Win10 + vs2022
### Full config/build information:
Unhandled exception at 0x0…
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Cant get any UE5 Games to work if DX12 is used (idk if there are any with DX11).
Game boots, EAC boots and then presents me with this popup window. (it's the same with Remnant II).
![the_first_des…
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In `wgpu_hal`, `dx12::Device` should not spend 256KiB of GPU memory on `Device::zero_buffer`, whose only reason for existence is to serve as the source of `CopyBufferRegion` calls in `::clear_buffer`.…
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### Version/Branch of Dear ImGui:
Version 1.90.8, Branch: master (no modifications)
### Back-ends:
imgui_impl_win32.cpp + imgui_impl_dx12.cpp
### Compiler, OS:
Windows 11 + MSVC 2022
…
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**Description**
When drawing lines using `PrimitiveTopology::LineList` or `PrimitiveTopology::LineStrip`, they are 1px thick on `Vulkan` and `Gl`, but on `Dx12` they are thicker than 1px when M…
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### Describe the bug
I had Fortnite installed with some SDL options, included DirectX12 shaders. The game does not detect the shaders after a Fortnite update
### Add logs
```text
(21:17:02) INFO: …
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Is there a DX12 version of this?
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Checklist
- [x] Fix crash for Vulkan null renderer
- [x] Run DearImgui on Vulkan
- [ ] Fill missing Vulkan implementation (search for comments with `#todo-vulkan`)
- In between, refactor common API …
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Good to add search method to MAnalyse: DirectX12 Motion Estimated search. It hopefully will be standartized via Mictosoft DirectX API from different hardware vendors (not NVIDIA only). Currently looks…