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### Current behavior
The regression tests implemented in `aeolis/tests/regression_tests/` checks whether whether running the simulation for the following cases produces the same netCDF file consist…
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If element removal rules are applied such that the simulation must be run in the “erosion mode,” the simulation can only be run in serial (on a single processor) and not in parallel (due to a limitati…
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### Problem Description
The current terrain simulation systems do not provide a sufficiently realistic, scalable, and dynamic response to both player interactions and environmental phenomena in 2D …
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Implement some model for erosivity. This will probably require more information from the user and be somewhat slow, so it should be optional. It will require grains to be sliced along the motor's majo…
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I was browsing the web recently, and I discovered an old tool for Minecraft called [TeethOfTime](https://github.com/RavetcoFX/TeethOfTime). Finding information on it is difficult - but the basic premi…
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Hello,
I am trying to run simulations on salt tectonics with erosion-sedimentation active using a julia script. The problem is that when I start the simulation, the sedimentation was not happening.…
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I'm trying to implement the same erosion paper, in a game engine. The equation for calculating water velocity involves dividing by the amount of water in that cell. Both the paper and this repo's sour…
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Lines 385-390 of worldengine/simulations/erosion.py
``` python
newElevation = world.layers['elevation'].data[y, x] + (
diff * curve)
if…
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It would be interesting to have an option in the "Tools" dropdown list to automatically find a suitable motor given the parameters proposed by the user. I've done a similar thing using scipy.optimize,…
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Hi!
Currently svmbir prints to console all it's messages. This makes ist somewhat hacky to use inside other projects, which have a propper logging interface or a CLI.
There basically two options…