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This issue is for tracking all features related to sending all required events from host to guest.
- [ ] #93
- [ ] #43
- [ ] #103
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Maybe we can take from mycommand, conditionalevents etc? options wise, especially its custom event thing could be interesting
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Current "Karma" Galactic Event system is only event system that can create and execute events without prior player action (compared to planetary events, which are triggered by colonization / away team…
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### Describe the new feature or enhancement
Create new `UIEvent` subclasses and update functions to handle when figures on the event system change:
* time (discretely) - `TimeChange`
* time (rang…
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## 📝 Support of the instances in iframe
_Events should be fired in iframes_
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I'm working on an editor that accepts some template which have a lot of editable components. I rendered a template …
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When a System/Instance is updated from a Child spawned event, there is a chance that we haven't captured the create event to know about it. This is throwing errors in the logs.
Replication:
1. Sta…
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**What is the scope of the api ?**
- [ ] World
- [ ] Ped
- [ ] Vehicle
- [x] General
**Propose an api design**
A clear and concise description of what you want to happen.
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**Seid version**
name: sei
server_name:
version: v5.7.5
commit: 7e7a9ce6eb069da0f1b31d9f8d23eadf80c30916
build_tags: netgo ledger,
go: go version go1.21.6 linux/amd64
build_deps:
- cosmossdk.…