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**2. Describe the bug**
I've been trying to use framer motion components within my Astro project but it does not seems to work even my explicitly declare client:load directive
The component does no…
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In SwiftUI and Flutter, you're able to assign each widget an ID, which it will use to track the widgets between widget tree renders, which is good for two kinda big things:
- Maintaining focus betwee…
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*This is a follow-up to #123 and #185 - please refer to these issues for additional context.*
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## Description
This issue seeks to add support for [Expo Assets](https://docs.expo.dev/versio…
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Once you have any animations, you typically run into the following use cases, in decreasing order of importance (my opinion):
1. Run several animations in **parallel**
I assume this is the b…
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The way Monticello handles modal dialogs is not compatible with the way animations are rendered.
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### Problem
Single-component solutions are facing a transitive dependency issue on UWP heads. It can be fixed by making the transitive dependency an explicit dependency, but not all transitive depend…
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## Describe the bug
Using a XAML `ScalarAnimation` with a delay results in a weird snapping animation after the first time the animation is played. Running the same exact animation in C# using …
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https://github.com/swimlane/ngx-charts/blob/61ce3437db17863bac81fc757e18262549b97dfd/projects/swimlane/ngx-charts/package.json#L35
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The datapack states explicit support with not enough animations, but it breaks the leg's animations when not enough animation triggers the falling animation. Usually, the legs shake in fear, but now, …
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## Motivation
I have an app which projects pixel based animations using a D3 canvas onto a mapboxgl map. All of the animated objects are at sea level and represent dynamic current velocities or ti…