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Newer versions aren't compatible and Fable.Lit.React and Fable.Lit.Feliz are somewhat outdated now.
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.NET 9 is around the corner, and with it support for consuming and emitting nullness metadata in F# projects. JS APIs will often return `null`/`undefined`, and while Fable bindings often capture this …
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Using **fake** and **appveyor ci** to collect test-compile **fs files**
Something like **appveyor artifacts**,
But collect test-compile files named with **build-version** to **github repository**
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First attempt: `build.sh` in project root:
```
1) Building /Users/jacereda/src/fsharp/fable-graphics/bindings/Fable.Graphics.fsproj failed with exitcode 1.
2) FS0039: /Users/jacereda/src/fsha…
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### Description
This issue a is a follow up from this discussion: https://github.com/fable-compiler/ts2fable/issues/351#issuecomment-884159575
I am encountering a problem while working with bind…
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Hi @mark-gerarts, thanks for your work on this. I've decided to go through the nature of code in fable, and searching around for p5 bindings, found this library.
I've meticulously followed the fab…
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Could the Electron bindings be updated to Fable.Core 3? It's currently blocking a big update in [cmeeren/fable-elmish-electron-material-ui-demo](https://github.com/cmeeren/fable-elmish-electron-materi…
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By convention Fable bindings are under `Fable.Import` namespace.
Taking Monaco, as an example:
- Previous version of ts2fable: https://github.com/fable-compiler/repl/blob/master/src/Monaco/Monac…
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### Description
Is there a guide/instructions to create F# bindings to Rust crates? I could not find any information.
Alternately, are any crates "baked into" the F# to Rust conversion via Fabl…