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#### Describe the Bug
Failed to load mods:
• Nanobots
• Incompatible Factorio version (current: 2.0, required: 1.1)
• stdlib
• Incompatible Factorio version (current: 2.0, required: 1.1)…
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https://afforess.github.io/Factorio-Stdlib/
If there is anything I can do on my end to make it easier just let me know.
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Issue:
Data.Technology http://afforess.github.io/Factorio-Stdlib/classes/Data.Technology.html
Data.Item http://afforess.github.io/Factorio-Stdlib/classes/Data.Item.html
Data.Fluid http://afforess.g…
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https://github.com/Afforess/Factorio-Stdlib/blob/f371fc4e339376416d13fd434e623cdfecd8d250/stdlib/event/event.lua#L68
Should be:
`error('Detected attempt to register an event using script.' .. na…
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https://mods.factorio.com/mod/stdlib/discussion/5dc42f6770ee0d000c1786f4
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Here: https://github.com/Afforess/Factorio-Stdlib/wiki#avoiding-iteration-and-general-stdlib-tools
Which is an excellent suggestion for low-weight code, but have you compared them in hot paths?
…
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running on Factorio 1.1.30 GOG version
currently installed mod :
1. Nanobots
2. stdlib
3. Todo-list
Nanobots mod works fine, but this mod doesn't
device : ASUS X454Y
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Krastorio 2 new items or changed recipes are not showing in latest version (0.18.30). Other mods are showing up such as creative mod.
![Foreman_2020-06-08_14 15 27](https://user-images.githubusercont…
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The GUI is a fertile ground for stdlib. Some broad suggestions include:
- GUI Templates (create look-alike elements from a template)
- Give every element callbacks (the single event the game provides …
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Greetings!
I hope I'm in the right spot.
I get the following error when mousing over the input to some weird splitter/underground arrangements.
```
Script @__stdlib__/stdlib/core.lua:44: ...…