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Eventuous supports mapping command handlers in command services to HTTP API endpoints. It removes quite a lot of boilerplate code using minimal API feature of latest .NET versions.
However, the fea…
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The following could be used to write private / protected properties without reflection. Could be faster.
https://3v4l.org/GqaLf
```php
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It seems with latest v1.2.0 and with wavy reflections on, NPC reflections are moving faster whenever you pass by them with your character. This does not occur when moving sideways, only if going up/do…
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As a follow-up to #8, let's explore a way to have generic map and list wrapper types rather than doing codegen for each of them.
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### Current Behaviour
porblem for dungeons halls of reflection lastt boss the lich king
really problem is movement the lich king
He starts by moving very fast and damaged to Sylvanas
https://fil…
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Hello, Jake!
You've stated that one of this project goals is to `Be fast`.
I believe that using code generation is faster than using reflection, and (correct me if I'm wrong) current implementa…
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## What problem does this solve or what need does it fill?
Bevy bundles a few hash map / hash set implementations suitable for games (i.e. performant above all else) publicly in `bevy_utils`. Curre…
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It's very cool to see a demo with htmx, but I was hoping that the demo linked to from [the docs](https://templ.guide/server-side-rendering/htmx/) would be an accurate reflection of how fast templ is. …
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Let's look into whether we can improve discovery cache for local development
- Partial discovery cache: only discover files that have been changed or added according to local git history
- Always …
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Restrictions section: Enable Fast Travel cheat doesn't work (and hence doesn't even show up)
Requires reflection to access the Fast Travel functions as they were made internal.