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## Is your feature request related to a problem? Please describe.
This feature request attempts to solve two issues with pySINDy:
1. The lack of a way to extract the dynamics as an evaluable fun…
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The simulation must support either real-time or turn-based gameplay modes where:
- [x] Players can pause, fast-forward, or take turns making decisions.
- [ ] Events (construction, taxation, resource …
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### ✨ Feature Overview
Push the built docker image of the mujoco simulation container to the GitHub Docker Registry.
### 🎯 Objectives
Pushing the built image to the registry will enable faster st…
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**Describe the Bug**
Currently, Webots relies on the CPU for physics simulations (e.g., physics engine calculations and sensor data processing), while the GPU is mainly used for graphical rendering. …
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Quick question, is it possible to fast-forward the physics simulation? E.g. if I want to run 10 physics steps per frame instead of 1, which makes the simulation run 10x as fast?
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### Description
- [ ] Evaluate options for model setup
- [ ] Compare and test with potential users.
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Hello, I wounder if this is the use case for this package: modelling diseases and vaccination processes with localization and various different sub-environment, e.g. farms, vaccination teams, wind and…
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Protelis has so many "roll your own" components and open options that it's hard for a non-expert to set up a Protelis project or to run scripts. Can we set up a "standard instantiation" (maybe based o…
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### Background Work
- [X] Yes, I searched the [mailing list](https://groups.google.com/forum/#!forum/chipyard)
- [X] Yes, I searched the [documentation](https://chipyard.readthedocs.io/)
### Feature…
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### What happened?
On the STDCM page, I tried a simulation with a train weighting 1t. That input is absurd, but the output was even more absurd: simulation failed, not enough traction.
Turns out, th…