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On Arch Linux with gcc 14.1.1 the build is failing on physfs. When I build physfs alone from it's repo on the same commit it works fine.
```
make -j5
[ 1%] Building C object CMakeFiles/c-hashm…
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### Version
Latest 1.4-preview
### OS
Windows
### Platform
Steam
### This bug affects
Gameplay as a Player
### Description
`FAudio_platform_win32.c` is less stable than the …
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In the last month I have been working on finding a process for implementing spatial audio (5.1.2 channels) for both DirectSound3D and OpenAL APIs. My next goal is to make this work for XAudio2 games. …
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Fire up the Windows port of the game (Not sure if the DLC makes a change but I do have it installed.) Wait for the announcer to stop speaking, and lower your volume immensely, its gonna be loud. Doesn…
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Is it still supposed to compile with C99? Fails for me:
```
In file included from /opt/local/var/macports/build/_opt_PPCSnowLeopardPorts_audio_FAudio/FAudio/work/FAudio-23.08/include/FAPO.h:42,
…
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### Quick summary
Recent attempts to compile builds result in binaries where audio no longer plays at all when buffering is enabled.
### Details
Issue occurs whether audio backend is Cubeb or FAudi…
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Interrupting the installation of a Verb during the download phase, via a click on the `Cancel` button, results in an exception:
```
[ERROR] org.phoenicis.multithreading.ControlledThreadPoolExecuto…
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### Version
Latest 1.4.4-stable
### OS
Linux
### Platform
Steam
### This bug affects
Gameplay as a Player
### Description
I decided to migrate my tModLoader server from my main PC to my RPI s…
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Hi, I'm trying to install FAudio on my Mac running Catalina and it's advised me to use CMake via typing in console:
$ mkdir build/
$ cd build/
$ cmake ../
$ make
However, upon typ…
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We are already using upstream libusb and FAudio submodules, it would be nice to be able to dynamically link against the system libraries on linux or BSD, reducing binary bloat.
- [x] libusb
- [x] …