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The fire grenade's explosion can be exploited for upward movement due to its low damage output. To mitigate this, the secondary explosion can be disabled via the server configuration
- [x] Add an o…
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## Bug Description
## Steps to Reproduce
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## Expected Behavior
## Actual Behavior
## Screenshots
## Device Information
- Device Model:
- Android Ver…
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### Client Version:
_No response_
### Issue Summary:
![image](https://github.com/user-attachments/assets/37541202-52cc-4342-8f41-433f8224ae3b)
seems bad fix now
### Round ID:
_No response_
### …
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Hi Jimk72, first of all i want to thank you for the great mods you create.
Now to my question. How do I change the HK 417 (and variants) from Semi-Auto to Full-Auto? I can't find the option anywhere,…
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Good morning, for some reason the fbEvent Lead is firing twice per lead. Is there any way to stop this?
![image](https://github.com/user-attachments/assets/f4764c3e-8481-48d4-b473-aee3c1ad6b3e)
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Calcite animations have not been added.
Should be on all the blocks.
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- Create a new form of projectile. You should already have a triple shot. Include something new from multi direction shot, to a radius clearing bomb, etc. (not a Homing Missile, That’s later)
- Replac…
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**Describe the bug**
Keeping it simple, the bug is that fire obstructs ships on the Airship Pirates Survival Server (Likely build, I have not recently tested this).
**To Reproduce**
Steps to reprod…
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I can edit values of .json's inside of .jar's just fine. Where is the fire rate or damage variable stored ? can i just change it with a gamerule or smthing ?
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### Description
Trying with simple example, I faced next issue, I can't trigger onPress action on renderLeftActions, only renderRightActions works fine. Even if I momentarily swap the body of both,…