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The make process of the solver went pretty smoothly. On running the test case of 1D detonation, I encounter the following error:
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *…
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### Is your feature request related to a problem? Please describe.
Not related to a problem.
### Describe the solution you'd like
In order to use the Foam graph (which is great) in a static s…
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## Description
if you have a 100u reagent foam each foam entity has a copy of the 100u so you get extreme multiplication
its not either shared between each foam entity or evenly divided like explosi…
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Hi, my perpendicularFlap case is working well. However, when I change the deformation solver to RBF, the simulation crashed at the start.
My dynamicMeshDict is:
```
solver RBFMeshMotionSolver;
…
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There seems to be an error when you use surface sampling together with blastAMR.
When surface sampling is deactivated or if sampling occurs *AFTER* the first rebalance it works.
When surface …
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### Describe the bug
When foam extension is enabled globally and I work in a python project it seems that foam tries to search the entire virtual environment and launches a massive amount of rg pro…
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The Xbox 360 version has foam near the beach.
https://www.youtube.com/watch?v=1rKG42hHj-g&feature=emb_logo
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### Labels
[BUG][MINOR]
### Description
using metal foam to try and repair a breach to the exterior hull of nadir does not work, acid still moves in through the tile
### Steps to reprodu…
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### GPU
GTX 1060
### Operating System
Windows 10
### Is this specific to performance?
- [ ] Yes
- [X] No
### Issue Type
Other
### Incident Description
The foam particles move so fast, they ca…