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Hello,
I'm playing the game using two Xbox 360 controllers.
- In single player force-feedback is working as expected on the controller I'm using (`/dev/input/js0`).
- In split screen mode only on…
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Hi Eric,
Your game would be great with force feedback. I lfound that sdl2, the one you are using, has force feedback.
https://wiki.libsdl.org/CategoryForceFeedback
Let me know if I could h…
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Continuation of discussion at the [Dill issues](https://github.com/WhiteMagic/dill/issues/4) page, moving here for relevance.
I have a prototype force feedback bridge that works with the current re…
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first need to find out how to properly use the actuators outside compatibility mode (which just gives access to using them both with static fixed frequencies)
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New issues running forcing feedback POD. Changed enddate to 198401 to get rid of another error with 198012.
New catalog with standard_name fixed is here at GFDL /home/a1r/github/noaa-gfdl/catalogs/…
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Hi,
I'm using your application to enable support for my Xbox 360 Logitech ForceFX wheel in modern games.
The device actually has xinput support natively and uses the standard MS Xbox 360 driver…
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### Describe the bug
This issue is being moved from MicrosoftDocs/azure-docs-cli [issue 4766](https://github.com/MicrosoftDocs/azure-docs-cli/issues/4766).
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## Engi…
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Firmware versions before 1.4.2 can have force feedback after converting from GIMX to G29, but subsequent versions do not have force feedback. What is the reason for this and can it be resolved?
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So I just found this out, but Xidi doesn't fully support different vibration strengths properly. Vibration is always intense regardless of vibration requested by the game or the setting in the options…
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The [SideWinder Force Feedback Pro](https://en.wikipedia.org/wiki/Microsoft_SideWinder#Force_Feedback_Pro) was like a Precision Pro with motors for force feedback effects.