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> hwdevice: The interface to use for hardware decoding. Depends on OS and hardware. On windows d3d11va, cuda and vulkan (H264, HEVC and AV1) are probably the ones most likely to work. Defaults to CPU …
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Hello, I tried to encode Luma8 without an Alpha channel losslessly, then decode it to obtain channel data equivalent to width * height bytes. However, contrary to my expectations, the decoder seems to…
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### Checklist
- [X] I am using an up-to-date version.
- [X] I have read the [documentation](https://github.com/TagStudioDev/TagStudio/blob/main/doc/index.md).
- [X] I have searched existing [issu…
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Tody i tried to compile gimp with support for heic/heif files on my slackware 15.0 system. I installed libde265 and x265 and then built libheif and it correctly statet:
```
=== Supported formats =…
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In the latest release of `spki` it was changed to have generic `AlgorithmIdentifier` and `SubjectPublicKeyInfo`, along with `*Owned` and `*Ref` type aliases. This allows either zero-copy decoding with…
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|Wazuh version|Component|Install type|Install method|Platform|
|---|---|---|---|---|
| 3.9.0-3925 | Ruleset | Manager | Any | Any |
It would be nice to improve the way logs are processed in t…
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### Prerequisites
- [X] I have written a descriptive issue title
- [X] I have verified that I am running the latest version of ImageSharp
- [X] I have verified if the problem exist in both `DEBUG` an…
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*Note: This change was discussed with reduz and others and is probably good to implement.*
### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe t…
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This isn't an issue, I just wanted to ask a few question about how you are decoding the file formats.
I've been through your code and I'm not sure whether you are reverse-engineering the game execu…
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Currently, we only support .wav files which are huge and uncompressed.
We can probably leverage some crates like:
[Symphonia](https://github.com/pdeljanov/Symphonia) - A variety of formats
[le…