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### Minetest version
```true
Minetest 5.9.0
```
### Irrlicht device
_No response_
### Operating system and version
Windows 11
### CPU model
_No response_
### GPU model
_No response_
### Act…
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# New Issue
Formspec textareas and textboxes could use some improvements and quality of life features. Ctrl + arrow keys to move by word for example.
Original issue (Emacs)
### Problem
I h…
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**Please don't suggest HTML/CSS, as this has already been decided against**
# MuSCo (must have, should have, could have)
## Actual GUI libraries / logic
**Must have**
* Good layouting
…
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### Minetest version
Using a custom-patched version 7658de8c8, equivalent to 3f306a407c5efde4640aaee57acadd10ec84f329 here upstream. No rendering-related patches were applied IIRC.
```
Minetest…
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what the title says, for obvious reasons, like upgradability, etc
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Would you consider adding a sfinv tab with a formspec that allows players to manage what now is only available through the command line?
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Formspecs images scale less-than-stellarly, leading to ugly nearest neighbour scaling errors in e.g. the inventory formspec.
![image](https://user-images.githubusercontent.com/60856959/160674012-d6…
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With https://github.com/minetest/minetest/pull/9032 merged, the furnace formspec would not need to be updated anymore for each texture changes (arrow and fire).
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Following on from #9044
- [x] **Add focus state**
- [ ] **Add focus styling by default**
- [x] **Add `active` state**
- [ ] **Add `disabled` state and expose `disabled` state in formspec element…
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Steps to reproduce:
1. Get a mod with very large textures, like the billboard mod
2. Add to market inventory
3. Formspec breaks due to image taking up all the space.