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It's free and can be used with mpc-be for real times frame interpolation.
Maybe you can add vapoursynth, vs-mlrt and avisynth_filter to README?
https://github.com/vapoursynth/vapoursynth
https://…
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# Overview
We are excited to announce an initiative to activate the [frame-interpolation](https://github.com/dajes/frame-interpolation-pytorch/) feature across the entire [Livepeer](https://livepee…
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Here is a list of elements that aren't smoothed/interpolated yet. (Will edit as more are found)
Please report anything you find here.
- The sky on the Hilda 1 (Map: 2261 Oeilvert/Bridge | Scenario…
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I'm unsure how this exact feature could be called - i've seen it's called "flickerblend" in Lynx core.
To start - there's a Samurai Shodown game, that shadows implementation (drawing black sprite at …
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## Overview
To enhance the output quality of our[ image-to-video](https://docs.livepeer.org/ai/pipelines/image-to-video) pipelines, we aim to implement a frame interpolation pipeline. This new pipe…
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**Motivation**
The only GUI for frame interpolation is flowframes from what i know, but it is unfortunately windows only. I think it would be great to also interpolate frames alongside upscaling.
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hd926 updated
7 months ago
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I would like to prevent Frame interpolation and force the animation of my glb to respect its initial framerate.
I can do that in the maya2gltf pluging and I would love to be able to do the same in …
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I enjoy watching anime with 60 fps and i know mpv supports frame interpolation natively or with open source stuff like vapoursynth. Is it possible to add this to iina?
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**Is your feature request related to a problem? Please describe (REQUIRED):**
I'm seeking a way to make my property animations in Defold "able to pause", and able to sync with the BGM (providing the …
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### Terrain3D version
v0.9.2
### System information
4.4 dev1
### Is the issue reproducable in the demo?
Not applicable
### Issue description
Turning on Physics Interpolation Break…