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Cant seem to get the rest of the hud to show up. im using the ox_fuel ive tried changing the line of code to ox_fuel as i can see its using legacy fuel. still doesnt work is there a way around this
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I wasn't sure how to title this. Is this integration calculating the fuel remaining percentage or is it just pulling it from Ford? I am assuming it is pulling it from Ford, but wanted to ask to see.…
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Fuel request still needs to be added that way a line technician is able to see what plane needs to be fueled.
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As part of https://github.com/FuelLabs/fuels-ts/pull/2143. We have internalised `@fuel-ts/fuel-core`, therefore they won't be available via NPM once we release.
- Remove the dependency on **`@fuel-…
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### What version of fuels-ts are you using?
0.90.0
### Steps to Reproduce
Create nodejs test script:
```ts
import { launchTestNode } from "fuels/test-utils";
(async () => {
try {
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#863 Basically made Fuel unusable from common code.
i just use Fuel to get the content of urls from common code. #863 basically makes that impossible. The view of HttpResponse in common code is now…
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2024 Kia Sorento (AU)
Integration v2.24.4
Has anyone else noticed that the fuel level (%) shows 100 when not completely full? I know it is a 67L tank, but when it was pretty empty (like 20kms rang…
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When im trying to get into the game it just crashes (it's not because of other mods i deleted fuel manager and everyting was working fine)
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where can I find Fuel consumed, and timeTaken, and if not are you planning to add them?