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The README.md mentions that FullTilt is bundled with gyronorm.js but when running the page (using the default values) I'm getting the error:
`"Uncaught ReferenceError: FULLTILT is not defined"`
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not sure how... look into how FULLTILT JS did it
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I've installed it from flathub, and now I want to enable fulltilt data with CADET.DAT but I just don't have a clue where should it go.
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love it can finally play fullscreen I had a workaround with another app but fullscreen wasnt working. With this fulltilt works perfectly just scratchy audio
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We should allow auto top-off for stacks at tables. This should be done serverside so as to avoid rebuy timing issues.
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Title says it all.
Is it possible?
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Deviceorientation alpha (yaw) on iOS is not North (set to arbitrary value according to orientation when event first called). So, need some code to use webkitCompassHeading to adjust initial and subseq…
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Hi,
What is the Licence for this project? [LICENSE.txt](https://github.com/adtile/Full-Tilt/blob/master/LICENSE.txt) states it's [Creative Commons Attribution-NonCommercial 4.0 International Licence]…
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At the moment everything will be bundled together. Need to spend some time making sure that if folks use `import { x } from 'sandpit'` they don't get more than they need.
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```
For the moment, if you put 10 player in the simulation, you've got the
following error in HandHistoryWriter:
java.lang.IllegalStateException: Full-Tilt format only supports 9 players, but
10 pl…