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The MCP website lists three packages.
https://www.moo.mud.org/mcp/index.html
It lists: mcp-negotiate, mcp-cord, and dns-org-mud-moo-simpleedit. Only mcp-negotiate is required. Fuzzball supports mc…
ghost updated
3 years ago
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Potentially using Github Actions. We are using a bunch of different builders and tools, it seems like we could probably consolidate and improve our CI/CD pipeline.
Also, the docker build should au…
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fbmuck (compiled from master at 2018-11-30 09:30 PM EST) with the following specified in `include/config.h`:
```
#define MUD_ID "fuzzball"
#define MUD_GID "fuzzball"
```
fbmuck launched from …
ghost updated
7 months ago
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Via some digging, I can see that several "considered-core" FB6 MUF files were eventually removed from here (and I would guess, from the basedb template at the same time). I surmise it's because their …
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Server-side TCP keepalives can help, but we have a few players that need client-side keepalive capability. I'd like to see a command or a tuneable value that lets us set a command that a player can tr…
ghost updated
3 years ago
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Attempting to go around the lack of toad player prim via
wizz "@toad *whomever*" force
crashes the muck.
This code crashes it:
```
: cleanupguest
5 sleep
me @ "@/guest" getpropstr strlen 0 …
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```
> @muf { "TEST" "TEST2" }list { "TeSt" }list array_intersect
Program compiled successfully.
Result: {"TeSt"}
```
Is this deliberate? I don't see this behavior documented in `man array_interse…
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This is necessary to have a 'mergable' database.
My recommendation is to use python and to extend the fuzzball python lib I've already started with the ability to read and manipulate FB DB's becaus…
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I have created a 24-bit color library in MUF and I'm running up against the string size limit a lot.
24-bit ANSI codes are quite lengthy (This is what white looks like: "`\[[48;2;255;255;255m`"), a…
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So in game.c there is a nightmare switch statement which is used to parse arguments. This is ... horrifying and hard to maintain.
The goal of this ticket is to make a more dynamic system that is e…