-
https://www.google.com/search?q=gamdev+shooting+clientside+vs+serverside
We need to decide what part of projectile management is done where.
See google search for example discussions
-
-
# A better way to manage object's instances ðŸ’
So,I think that **handling mulitple instances of an object is far too complex**.
Here is my idea on how to make that process way easier for devs :
##…
-
**Is your feature request related to a problem? Please describe.**
Allegro4 is ancient (>20y) and even the latest version isn't that much younger, which isn't great and creates the need for workaroun…
-
I notice when importing from a game like Twilight Princess that models come in at about 100x what seems logical (example: Link is over 170m tall instead of 1.7m). This is okay with characters, but I n…
-
Hello y'all,
The core team is [evaluating the implications of re designing the asset animation panel](https://forum.gdevelop.io/t/feature-under-review-how-do-you-manage-asset-animations/44494/7) (how…
-
Hi
Please add "delphi", "delphi-game-engine", "game-engine", "delphi-game" and "delphi-library" to the project topics on the repository.
I have some links outside GitHub to those ones and it sho…
-
Hello!
Your library is something incredible. It's very beautiful and aesthetically pleasing.
I wanted to use it on my portfolio site. But I'm using Vue 3.
At first, I tried just installing the…
-
Dear colleagues,
I want to thank you for your hard work in developing and evolving our project, and congratulate you on New Year! :tada: :tada: :tada:
Today there are many alternatives in Rust f…
-
* Operating System: All
### Description
A lot of dead code - never used functions, often exust only as headers, no implementation. Guessing mostly NR (Numerical Recipies in C book code), but som…