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When using OpenGL in Ruffle (`-g gl`), the internal game window stays attached and can't be moved. However, when using Vulkan (`-g vulkan`), the internal game window detaches and can be moved around. …
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backend
- [x] #338
- [x] #340
- [ ] #342
- [ ] #341
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when user playes any games they should gets points
frontend and backend both must have a functionality to give and store points when user playes any game
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If you play paper mario games (I was playing super paper mario) with the metal backend it will crash when it starts using bounding box.
With the Vulkan backend it gives the unsupported bounding bo…
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#### Bug description
Starting a new game on BG1 after the prologue you have a nice message that now you have 120 gold on the original.
It is missing on Gemrb.
#### Steps to reproduce
1. Go to S…
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#### Bug description
Starting a new game and listening to the Prologue I notice that the text goes really faster than the voice.
When the voice is finished on the original the text has not finish…
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**Is your feature request related to a problem? Please describe.**
Design components in quick answer game page.
First, make components with UI logic without web socket.
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### Description
Every game that i try to run with gamescope have broken colors. No matter which game i play the results are the same
This one is without gamescope
![Screenshot_20240820_231515](ht…
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Make sure that it's working with the new blog api and game log.
If it is then add it to the resume that I Know how to create User Authentication to work with Python backend websites.
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Let's say I have a game that's hybrid onchain/offchain where I want to enable players to control in-game entities with onchain logic. Let's also say that player position is only offchain and not meant…
holic updated
3 weeks ago